Employment History
Product Owner
February 2023 – Present, Metrea Simulations, Stockholm, Sweden
- Giving direction to development team for part of the Metrea Simulations development studio
- Designing UX/UI
- Shaping new ways of engaging with our simulation engine
Production Director
August 2022 – February 2023, Paradox Interactive, Stockholm, Sweden
- Managing and coaching the Production and QA department for PDS Black Studio
- Part of Studio Leadership, spearheading stratigic initiatives and exploring business opportunities
Lead Producer
November 2021 – August 2022, Paradox Interactive, Stockholm, Sweden
- Leading Team of Producers on Crusader Kings III
- Overseeing development across several parallel development tracks and across multiple studios
- Reporting and advising to studio leadership on development status and strategic initiatives
Experienced Producer
February 2021 – November 2021, Paradox Interactive, Stockholm, Sweden
- Representing the publisher when dealing with development teams
- Tracking and managing development flow, deadlines and budgets
- Making sure the final product meets company standards
- Assisting in game and user experience design
- Evaluating potential new products
Senior Producer
June 2018 – January 2021, Slitherine ltd, Epsom, United Kingdom
- Representing the publisher when dealing with development teams
- Tracking and managing development flow, deadlines and budgets
- Making sure the final product meets company standards
- Assisting in game and user experience design
- Evaluating potential new products
Game Producer – Product Manager
2016 – April 2018, Iceberg Interactive, Haarlem, The Netherlands
- Representing the publisher when dealing with development teams
- Tracking and managing development flow, deadlines and budgets
- Making sure the final product meets company standards
- Evaluating potential new products
- Hosting Twitch sessions to promote our games (example)
Game Producer
2015 – 2016, Slitherine ltd, Epsom, United Kingdom
- Representing the publisher when dealing with development teams
- Tracking and managing development flow, deadlines and budgets
- Making sure the final product meets company standards
- Assisting in game and user experience design
Twitch Host
2014 – 2015, Slitherine ltd, Milan, Italy / Epsom United Kingdom
- Hosting community live stream, being the front man for the organization
- Explaining complicated games and helping people understand and appreciate them
- Direct interaction with the community
- Managing all tehcnical aspects of the live streams
Marketing Executive and Commmunity Manager
2014 – 2015 Slitherine ltd, Milan, Italy
- Interacting with community on the forums and social media
- Preparing and managing product pages on Steam and the Slitherine and Matrix stores.
- Writing, posting and sending news and press releases.
Freelance Scenario Design – Slitherine Ltd.
2010 – 2011 Slitherine ltd.
- Creating maps
- Scripting objectives
- Calibrating Artificial Intelligence
Education
IT Courses
2017 – Present, Open Universiteit, Utrecht, the Netherlands
- Course: Introduction to Programming (MOC10975, Microsoft Certified)
- Course: Introduction to Computer Science
- Course: Object-Oriented Programming
History Bachelor
August 2009 – July 2013, University of Utrecht, Utrecht, the Netherlands
- History, Bachelor’s Degree
- Summer course – Russia for Beginners
- Internship in Russia – Research on the relevance of the Battle of Yalu River during the Russo-Japanese War of 1904-1905.
- Thesis on the Saint-Petersburg court nobility during Russian Revolution of 1905
High School, VWO
2003 – 2009, KSG. De Breul, Zeist, the Netherlands
- VWO – Athenaeum (University Preparatory Education)
- History, Mathematics, Geography, Informatics, Dutch, English, French, Economics