Curriculum Vitae

Employment History

Product Owner

February 2023 – Present, Metrea Simulations, Stockholm, Sweden

  • Giving direction to development team for part of the Metrea Simulations development studio
  • Designing UX/UI
  • Shaping new ways of engaging with our simulation engine

Production Director

August 2022 – February 2023, Paradox Interactive, Stockholm, Sweden

  • Managing and coaching the Production and QA department for PDS Black Studio
  • Part of Studio Leadership, spearheading stratigic initiatives and exploring business opportunities

Lead Producer

November 2021 – August 2022, Paradox Interactive, Stockholm, Sweden

  • Leading Team of Producers on Crusader Kings III
  • Overseeing development across several parallel development tracks and across multiple studios
  • Reporting and advising to studio leadership on development status and strategic initiatives

Experienced Producer

February 2021 – November 2021, Paradox Interactive, Stockholm, Sweden

  • Representing the publisher when dealing with development teams
  • Tracking and managing development flow, deadlines and budgets
  • Making sure the final product meets company standards
  • Assisting in game and user experience design
  • Evaluating potential new products

Senior Producer

June 2018 – January 2021, Slitherine ltd, Epsom, United Kingdom

  • Representing the publisher when dealing with development teams
  • Tracking and managing development flow, deadlines and budgets
  • Making sure the final product meets company standards
  • Assisting in game and user experience design
  • Evaluating potential new products

Game Producer – Product Manager

2016 – April 2018, Iceberg Interactive, Haarlem, The Netherlands

  • Representing the publisher when dealing with development teams
  • Tracking and managing development flow, deadlines and budgets
  • Making sure the final product meets company standards
  • Evaluating potential new products
  • Hosting Twitch sessions to promote our games (example)

Game Producer

2015 – 2016, Slitherine ltd, Epsom, United Kingdom

  • Representing the publisher when dealing with development teams
  • Tracking and managing development flow, deadlines and budgets
  • Making sure the final product meets company standards
  • Assisting in game and user experience design

Twitch Host

2014 – 2015, Slitherine ltd, Milan, Italy / Epsom United Kingdom

  • Hosting community live stream, being the front man for the organization
  • Explaining complicated games and helping people understand and appreciate them
  • Direct interaction with the community
  • Managing all tehcnical aspects of the live streams

Marketing Executive and Commmunity Manager

2014 – 2015 Slitherine ltd, Milan, Italy

  • Interacting with community on the forums and social media
  • Preparing and managing product pages on Steam and the Slitherine and Matrix stores.
  • Writing, posting and sending news and press releases.

Freelance Scenario Design – Slitherine Ltd.

2010 – 2011 Slitherine ltd.

  • Creating maps
  • Scripting objectives
  • Calibrating Artificial Intelligence

Education

IT Courses

2017 – Present, Open Universiteit, Utrecht, the Netherlands

  • Course: Introduction to Programming (MOC10975, Microsoft Certified)
  • Course: Introduction to Computer Science
  • Course: Object-Oriented Programming

History Bachelor

August 2009 – July 2013, University of Utrecht, Utrecht, the Netherlands

  • History, Bachelor’s Degree
  • Summer course – Russia for Beginners
  • Internship in Russia – Research on the relevance of the Battle of Yalu River during the Russo-Japanese War of 1904-1905.
  • Thesis on the Saint-Petersburg court nobility during Russian Revolution of 1905

High School, VWO

2003 – 2009, KSG. De Breul, Zeist, the Netherlands

  • VWO – Athenaeum (University Preparatory Education)
  • History, Mathematics, Geography, Informatics, Dutch, English, French, Economics